Error_List = {
	[ERR_ABILITY_COOLDOWN] = true,				-- "技能还没有准备好。"
	[ERR_ATTACK_CHARMED] = true,				-- "当被魅惑的时候无法攻击。"
	[ERR_ATTACK_CONFUSED] = true,				-- "无法在混乱状态下攻击。";
	[ERR_ATTACK_DEAD] = true,                 	-- "你不能在死亡状态的时候攻击";
	[ERR_ATTACK_FLEEING] = true,              	-- "无法在逃跑状态下攻击。";
	[ERR_ATTACK_PACIFIED] = true,             	-- "无法在平静状态下攻击。";
	[ERR_ATTACK_STUNNED] = true,              	-- "无法在眩晕状态下攻击。";
	[ERR_INVALID_ATTACK_TARGET] = true,			-- "你不能攻击那个目标";
	[ERR_AUTOFOLLOW_TOO_FAR] = true,          	-- "目标距离太远";
	[ERR_BADATTACKFACING] = true,             	-- "你面朝错误的方向！";
	[ERR_BADATTACKPOS] = true,                	-- "你距离太远！";
	[ERR_USE_TOO_FAR] = true,					-- "你距离太远了。";
	[ERR_NOEMOTEWHILERUNNING] = true,			-- "你不能在移动中实施这个动作！";
	[ERR_NOT_IN_COMBAT] = true,					-- "你无法在战斗中实施那个动作";
	[ERR_NOT_WHILE_SHAPESHIFTED] = true,		-- "你不能在变形的时候实施这个动作。";
	[SPELL_FAILED_NOT_BEHIND] = true,			-- "你必须位于目标背后";
	[ERR_CANTATTACK_NOTSTANDING]= true,       	-- "你必须处于站立状态下才能进行攻击！";
	[ERR_NO_ITEMS_WHILE_SHAPESHIFTED] = true, 	-- "不能在变形状态下使用物品"
	[ERR_CANT_INTERACT_SHAPESHIFTED] = true, 	-- "不能够在变形状态对话";
	[ERR_GENERIC_NO_TARGET] = true,           	-- "你没有目标";
	[ERR_INV_FULL] = true,                    	-- "物品栏已满。";
	[ERR_LOOT_BAD_FACING] = true,             	-- "你必须面向尸体才能进行搜索。";
	[ERR_LOOT_DIDNT_KILL] = true,             	-- "你没有被允许搜索这个尸体";
	[ERR_LOOT_GONE] = true,                   	-- "物品已经被拾取";
	[ERR_LOOT_LOCKED] = true,                 	-- "有人已经正在搜索尸体了";
	[ERR_LOOT_NOTSTANDING] = true,            	-- "你必须处于站立状态下才能进行搜索！";
	[ERR_LOOT_NO_UI] = true,                 	-- "现在不能搜索尸体";
	[ERR_LOOT_STUNNED] = true,               	-- "你不能在晕眩状态进行搜索！";
	[ERR_LOOT_TOO_FAR] = true,               	-- "你离尸体太远，无法进行搜索";
	[ERR_LOOT_WHILE_INVULNERABLE] = true,    	-- "不能在无敌状态下搜索尸体";
	[ERR_MAIL_DATABASE_ERROR] = true,         	-- "内部邮件数据库错误";
	[ERR_NO_ATTACK_TARGET] = true,           	-- "现在没有可以攻击的目标";
	[ERR_OBJECT_IS_BUSY] = true,				-- "目标正在忙碌";
	[ERR_NOT_ENOUGH_MONEY] = true,            	-- "你的钱不够。";
	[ERR_OUT_OF_ENERGY] = true,               	-- "能量值不足";
	[ERR_OUT_OF_FOCUS] = true,                	-- "集中值不足";
	[ERR_OUT_OF_HEALTH] = true,               	-- "生命值不足";
	[ERR_OUT_OF_MANA] = true,                	-- "法力值不足";
	[ERR_OUT_OF_RAGE] = true,                 	-- "怒气值不足";
	[ERR_OUT_OF_RANGE] = true,                	-- "超出射程";
	[ERR_PET_SPELL_DEAD] = true,              	-- "你的宠物已经死亡。";
	[ERR_SPELL_COOLDOWN] = true,              	-- "法术还没有准备好施放";
	[ERR_SPELL_OUT_OF_RANGE] = true,  			-- "超出射程";
	[PETTAME_DEAD] = true,                    	-- "你的宠物已经死亡";
	[PETTAME_NOTDEAD] = true,                 	-- "你的宠物还未死亡";
	[ERR_PET_SPELL_OUT_OF_RANGE] = true,		-- "宠物距离目标太远。";
	[SPELL_FAILED_BAD_TARGETS] = true,        	-- "无效的目标";
	[SPELL_FAILED_CASTER_AURASTATE] = true,   	-- "你还不能那么做";
	[ERR_ITEM_COOLDOWN] = true,					-- "物品还没有准备好";
	[SPELL_FAILED_CASTER_DEAD] = true,       	-- "你已经死亡";
	[SPELL_FAILED_INTERRUPTED] = true,        	-- "被打断";
	[SPELL_FAILED_INTERRUPTED_COMBAT] = true, 	-- "被打断";
	[SPELL_FAILED_MOVING] = true,             	-- "不能在移动中实施该动作";
	[SPELL_FAILED_NO_COMBO_POINTS] = true,    	-- "这个技能需要连击点数";
	[SPELL_FAILED_NOT_MOUNTED] = true,        	-- "在坐骑上无法使用";
	[SPELL_FAILED_NOT_STANDING] = true,      	-- "你必须处于站立状态才能够实施该动作！";
	[SPELL_FAILED_NOT_ON_TAXI] = true,			-- "你正在飞行";
	[SPELL_FAILED_ONLY_STEALTHED] = true,     	-- "你必须在潜行状态下";
	[SPELL_FAILED_OUT_OF_RANGE] = true,       	-- "超出射程";
	[SPELL_FAILED_SPELL_IN_PROGRESS] = true,  	-- "另外一个动作正在进行中";
	[SPELL_FAILED_STUNNED] = true,            	-- "不能在眩晕状态实施该动作";
	[SPELL_FAILED_TARGET_AURASTATE] = true,   	-- "你还不能那么做";
	[SPELL_FAILED_NO_ENDURANCE] = true,			-- "耐力不足";
	[ERR_POTION_COOLDOWN] = true,				-- "你已经喝得太饱了。";
	[SPELL_FAILED_TARGETS_DEAD] = true,       	-- "目标已经死亡";
	[SPELL_FAILED_AFFECTING_COMBAT] = true,		-- "你正处于交战状态";
	[SPELL_FAILED_TARGET_FRIENDLY] = true,		-- "目标处于友好状态";
	[SPELL_FAILED_TOO_CLOSE] = true,          	-- "目标过于接近";"
	[SPELL_FAILED_UNIT_NOT_INFRONT] = true,   	-- "你必须面对目标";
}

